3dsMax, Mentalray & Sub-Surface Scattering
I am investigating sub-surface scattering at the moment to create a complex material in Max from a Revit scene… complicated topic!
This very basic intro I found on youtube is a good start though.
Too basic? have a look here then at the Los Angeles mental ray user group
Or go direct to the Zap Andersson’s SSS skin tutorial (1.5M pdf)
Good luck, if you find some great resources/tuts please do reply.


