Nick Owen’s Mental Ray renders.
Posted by nzdan on 10/12/08 • Categorized as Blog
I have been working with a talented part-time staff member at Archaus, introducing him to 3dsMAX with Mental Ray for his final year project at the School of Architecture in Wellington.
The results speak for themselves, the top image below is one of his first Mental Ray tests which he was able to produce within hours.
The geometry was produced in Revit, exported via *fbx to 3dsMAX and rendered using a standard MR sky/sun system and photographic exposure control. All materials are Mental Ray specific shaders, using distributed bucket rendering he was able to render this image at 6000×5000 pixels! in hours.
I am really impressed with how quickly he was able to produce images of this quality, we are really enjoying the Revit -> *fbx -> 3dsMAX workflow with Mental Ray, it has a few “first generation” issues but is showing real potential.
Nick’s final work will also be presented at my lecture at Autodesk University later this year.
Well done my friend.
Updated version below:
Nick has all finished now, his final images are fantastic, as you can see below…
Click on the links below to download the high resolution versions.
Nick Owen - Presentation Board (528) - 240.62 KB
Nick Owen - Final Drawings (264) - 5.67 MB
Nick Owen - Synopsis (192) - 1.26 MB
Nick Owen - Thesis (437) - 7.99 MB






Kia ora Nick
Just wanted to say well done. I have been using Revit for some 7 years now and am very proud to see us Kiwis leading down the small “innovative” path as usual.
I teach Revit at Unitec, SCALA students are doing very sim. stuff with such resolve. Digital clay is here to stay thanks to the likes of your work.
Pass it on and join your local Revit User group and exhibit.
God bless
Steve
Hi Ilario,
Sorry for the late reply. I modelled the building in Revit Architecture 2009. It was then exported to Autodesk 3ds MAx 2009 using .fbx format. Once I had produced some preliminary renders Adobe Photoshop was used to add the finishing touches. – the final images are a combination of computer graphics and hand drawn elements to achieve the aesthetic that I was after.
Thanks for your interest,
Nick.
Hi nick!
I’m a student of la “Sapienza Università di Roma”. I love your job.
the drowing are all really cool and god presented with your particular and modern tecnic.
Can i ask u whith program did you used?
I’m sorry for my bad english but i hope you undested my question…
Congratulations again,
ilario franco
Final Year Project: Bachelor of Architecture
Victoria University of Wellington. New Zealand
HETEROTOPIA_ : _The Privatisation of Public Space : A Social Apparatus
This project explores the ideas of Heterotopia – a concept presented by French philosopher Michel Foucault (15 Oct 1926 – 25 Jun 1984) in his lecture titled ‘Des Espaces Autres’ in March 1967.
Foucault proposed the concept of ‘Heterotopia’ as a categorisation of space. His taxonomy included ‘Real Space’ in which we reside, ‘Utopia’ of which is completely imaginary, and ‘Heterotopia’ that exists between these two. ‘Heterotopia’ offer alternate order – and have the ability to offer utopian lines of thought in the real space that we inhabit.
As a privatised extension of public space, this design facilitates margnilised communities subjected to the hegemony. Within the boundary of this site, open extroverted spaces facilitate an ‘alternate oder’. Privatised ‘public space’ offers opportunity for alternate social order and activity to occur. The blurring and refinement of ‘boundary’ creates transitional moments, between the real space that bounds this site, and the space of alternate order that this apparatus offers.
This project has taken numerous different routes and cleared multiple obstacles as my understanding of Heterotopia as a concept has developed.
The design is a response to the exegesis component that was submitted ealier in the year and forms the theoretical basis of this project.
More images to come….
Nick.