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	<title>nzdan &#187; 3ds Max</title>
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	<link>http://www.nzdan.com</link>
	<description>a digital design blog</description>
	<lastBuildDate>Wed, 28 Jul 2010 06:47:54 +0000</lastBuildDate>
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		<title>Hotfix – Autodesk 3ds Max 2011 – 2010.06.07</title>
		<link>http://www.nzdan.com/archives/2626</link>
		<comments>http://www.nzdan.com/archives/2626#comments</comments>
		<pubDate>Wed, 28 Jul 2010 06:47:54 +0000</pubDate>
		<dc:creator>nzdan</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[3ds Max]]></category>

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		<description><![CDATA[These important patches are coming through thick and fast huh&#8230; &#8220;The latest Hot Fix (2010.06.07) from Autodesk for Autodesk® 3ds Max® 2011 software includes fixes for issues with stability and performance. Specific areas addressed are, Autodesk Materials, Autodesk® FBX®, Help, Lights, mental ray®, and Slate Material Editor. Please be sure to download FBX version 2011.3, [...]]]></description>
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		<item>
		<title>The Bach &#8211; V Ray narrated tutorial online now.</title>
		<link>http://www.nzdan.com/archives/2608</link>
		<comments>http://www.nzdan.com/archives/2608#comments</comments>
		<pubDate>Tue, 27 Jul 2010 02:15:22 +0000</pubDate>
		<dc:creator>nzdan</dc:creator>
				<category><![CDATA[Visualisations]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[fbx]]></category>
		<category><![CDATA[filelink]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[V-Ray]]></category>

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		<description><![CDATA[Zac has completed and uploaded his narrated V-Ray tutorial for &#8220;The Bach&#8221; project, available now! Click me for link]]></description>
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		<item>
		<title>Using ambient occlusion</title>
		<link>http://www.nzdan.com/archives/2577</link>
		<comments>http://www.nzdan.com/archives/2577#comments</comments>
		<pubDate>Tue, 20 Jul 2010 23:46:39 +0000</pubDate>
		<dc:creator>nzdan</dc:creator>
				<category><![CDATA[Tips & Tricks]]></category>
		<category><![CDATA[Visualisations]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[ambient occlusion]]></category>
		<category><![CDATA[mental ray]]></category>

		<guid isPermaLink="false">http://www.nzdan.com/?p=2577</guid>
		<description><![CDATA[Handy post over at Jamie Cardoso mental ray blog on using ambient occlusion in 3ds Max mentalray, click me for link. &#8220;In the latest book, we had covered in detail the usage of ambient occlusion and its settings directly from Max however; we didn’t cover its usage as a post effect in Photoshop or another [...]]]></description>
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		<title>Project Helix, Point Cloud Tools for Autodesk® 3ds Max® 2010</title>
		<link>http://www.nzdan.com/archives/2543</link>
		<comments>http://www.nzdan.com/archives/2543#comments</comments>
		<pubDate>Mon, 19 Jul 2010 00:18:59 +0000</pubDate>
		<dc:creator>nzdan</dc:creator>
				<category><![CDATA[Visualisations]]></category>
		<category><![CDATA[3D Scanner]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Rendering]]></category>

		<guid isPermaLink="false">http://www.nzdan.com/?p=2543</guid>
		<description><![CDATA[Very interesting, I have seen these 3D scanners in action and they are very, very cool&#8230; and now we can use this data directly in 3ds Max! &#8220;I am pleased to announce the first Autodesk Labs project for 3ds Max, a technology preview enabling display and rendering of 3D laser scanning/LiDAR data sets with Autodesk® [...]]]></description>
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		<title>Revit &#8211; Max whitepaper</title>
		<link>http://www.nzdan.com/archives/2534</link>
		<comments>http://www.nzdan.com/archives/2534#comments</comments>
		<pubDate>Thu, 15 Jul 2010 00:10:52 +0000</pubDate>
		<dc:creator>nzdan</dc:creator>
				<category><![CDATA[Visualisations]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[B.I.M.]]></category>
		<category><![CDATA[filelink]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[V-Ray]]></category>

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		<description><![CDATA[Good morning, I have now uploaded fully narrated video tutorials on the Revit &#8211; Max rendering whitepaper I coauthored. Click on this link for a detailed description, a white paper, datasets and video tutorials.]]></description>
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		<title>Design connected revisited.</title>
		<link>http://www.nzdan.com/archives/2474</link>
		<comments>http://www.nzdan.com/archives/2474#comments</comments>
		<pubDate>Wed, 07 Jul 2010 23:57:57 +0000</pubDate>
		<dc:creator>nzdan</dc:creator>
				<category><![CDATA[Visualisations]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[modelling]]></category>

		<guid isPermaLink="false">http://www.nzdan.com/?p=2474</guid>
		<description><![CDATA[A while ago I wrote a post on design connected versus evermotion, my opinion then was evermotion was the winner as design connected was too expensive. Well design connected is still expensive but there comprehensive library is proving to be quite comprehensive and appealing now, as you can search for that specific furniture item and [...]]]></description>
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		<item>
		<title>&#8220;Efficient Interior Lighting with mental ray&#8221;</title>
		<link>http://www.nzdan.com/archives/2472</link>
		<comments>http://www.nzdan.com/archives/2472#comments</comments>
		<pubDate>Sun, 04 Jul 2010 23:53:48 +0000</pubDate>
		<dc:creator>nzdan</dc:creator>
				<category><![CDATA[Visualisations]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[mental ray]]></category>

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		<description><![CDATA[Final gather and GI can be confusing so I love this quote &#8220;Think of GI as the primer, and FG as the paint color that goes on-top of the primer&#8230;&#8221; Another great post over at Ramy Hanna&#8217;s site, click me for link to original post. &#8220;Many folks have asked me to do an in-depth interior [...]]]></description>
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		<title>What are good general render settings for mental ray?</title>
		<link>http://www.nzdan.com/archives/2470</link>
		<comments>http://www.nzdan.com/archives/2470#comments</comments>
		<pubDate>Sun, 04 Jul 2010 23:50:03 +0000</pubDate>
		<dc:creator>nzdan</dc:creator>
				<category><![CDATA[Visualisations]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[mental ray]]></category>

		<guid isPermaLink="false">http://www.nzdan.com/?p=2470</guid>
		<description><![CDATA[Rammy Hanna&#8217;s great post over at his 3dsmax rendering blog. If you are working with mental ray in 3ds Max then check out this post and the rest of his blog. &#8220;You have no idea how often I see this question in forums. The truth is there is no good general settings. But, I have [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Converting a Vray Max scene to mental ray</title>
		<link>http://www.nzdan.com/archives/2421</link>
		<comments>http://www.nzdan.com/archives/2421#comments</comments>
		<pubDate>Sun, 27 Jun 2010 23:57:22 +0000</pubDate>
		<dc:creator>nzdan</dc:creator>
				<category><![CDATA[Tips & Tricks]]></category>
		<category><![CDATA[Visualisations]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[V-Ray]]></category>

		<guid isPermaLink="false">http://www.nzdan.com/?p=2421</guid>
		<description><![CDATA[Have a Vray scene that you want to convert to a mental ray scene? Then check out this post over at Jamie Cardoso&#8217;s site.]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mental Images metaSL, mental mill &amp; quicksilver</title>
		<link>http://www.nzdan.com/archives/2369</link>
		<comments>http://www.nzdan.com/archives/2369#comments</comments>
		<pubDate>Wed, 23 Jun 2010 23:28:59 +0000</pubDate>
		<dc:creator>nzdan</dc:creator>
				<category><![CDATA[Tips & Tricks]]></category>
		<category><![CDATA[Visualisations]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[shaders]]></category>

		<guid isPermaLink="false">http://www.nzdan.com/?p=2369</guid>
		<description><![CDATA[What is MetaSL? &#8220;The Universal Shader Language (code) MetaSL® is a meta shading language designed to encompass the expressive power of all current and future shading languages and shading language standards. MetaSL shaders and Phenomena are valuable and future-proof assets. They do not need to be re-authored for different target platforms. These shaders can be [...]]]></description>
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