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	<title>nzdan &#187; mental ray</title>
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	<link>http://www.nzdan.com</link>
	<description>a digital design blog</description>
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		<title>Using ambient occlusion</title>
		<link>http://www.nzdan.com/archives/2577</link>
		<comments>http://www.nzdan.com/archives/2577#comments</comments>
		<pubDate>Tue, 20 Jul 2010 23:46:39 +0000</pubDate>
		<dc:creator>nzdan</dc:creator>
				<category><![CDATA[Tips & Tricks]]></category>
		<category><![CDATA[Visualisations]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[ambient occlusion]]></category>
		<category><![CDATA[mental ray]]></category>

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		<description><![CDATA[Handy post over at Jamie Cardoso mental ray blog on using ambient occlusion in 3ds Max mentalray, click me for link. &#8220;In the latest book, we had covered in detail the usage of ambient occlusion and its settings directly from Max however; we didn’t cover its usage as a post effect in Photoshop or another [...]]]></description>
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		</item>
		<item>
		<title>Revit &#8211; Max whitepaper</title>
		<link>http://www.nzdan.com/archives/2534</link>
		<comments>http://www.nzdan.com/archives/2534#comments</comments>
		<pubDate>Thu, 15 Jul 2010 00:10:52 +0000</pubDate>
		<dc:creator>nzdan</dc:creator>
				<category><![CDATA[Visualisations]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[B.I.M.]]></category>
		<category><![CDATA[filelink]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[V-Ray]]></category>

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		<description><![CDATA[Good morning, I have now uploaded fully narrated video tutorials on the Revit &#8211; Max rendering whitepaper I coauthored. Click on this link for a detailed description, a white paper, datasets and video tutorials.]]></description>
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		<title>&#8220;Efficient Interior Lighting with mental ray&#8221;</title>
		<link>http://www.nzdan.com/archives/2472</link>
		<comments>http://www.nzdan.com/archives/2472#comments</comments>
		<pubDate>Sun, 04 Jul 2010 23:53:48 +0000</pubDate>
		<dc:creator>nzdan</dc:creator>
				<category><![CDATA[Visualisations]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[mental ray]]></category>

		<guid isPermaLink="false">http://www.nzdan.com/?p=2472</guid>
		<description><![CDATA[Final gather and GI can be confusing so I love this quote &#8220;Think of GI as the primer, and FG as the paint color that goes on-top of the primer&#8230;&#8221; Another great post over at Ramy Hanna&#8217;s site, click me for link to original post. &#8220;Many folks have asked me to do an in-depth interior [...]]]></description>
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		<title>What are good general render settings for mental ray?</title>
		<link>http://www.nzdan.com/archives/2470</link>
		<comments>http://www.nzdan.com/archives/2470#comments</comments>
		<pubDate>Sun, 04 Jul 2010 23:50:03 +0000</pubDate>
		<dc:creator>nzdan</dc:creator>
				<category><![CDATA[Visualisations]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[mental ray]]></category>

		<guid isPermaLink="false">http://www.nzdan.com/?p=2470</guid>
		<description><![CDATA[Rammy Hanna&#8217;s great post over at his 3dsmax rendering blog. If you are working with mental ray in 3ds Max then check out this post and the rest of his blog. &#8220;You have no idea how often I see this question in forums. The truth is there is no good general settings. But, I have [...]]]></description>
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		<title>Converting a Vray Max scene to mental ray</title>
		<link>http://www.nzdan.com/archives/2421</link>
		<comments>http://www.nzdan.com/archives/2421#comments</comments>
		<pubDate>Sun, 27 Jun 2010 23:57:22 +0000</pubDate>
		<dc:creator>nzdan</dc:creator>
				<category><![CDATA[Tips & Tricks]]></category>
		<category><![CDATA[Visualisations]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[V-Ray]]></category>

		<guid isPermaLink="false">http://www.nzdan.com/?p=2421</guid>
		<description><![CDATA[Have a Vray scene that you want to convert to a mental ray scene? Then check out this post over at Jamie Cardoso&#8217;s site.]]></description>
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		<title>Mental Images metaSL, mental mill &amp; quicksilver</title>
		<link>http://www.nzdan.com/archives/2369</link>
		<comments>http://www.nzdan.com/archives/2369#comments</comments>
		<pubDate>Wed, 23 Jun 2010 23:28:59 +0000</pubDate>
		<dc:creator>nzdan</dc:creator>
				<category><![CDATA[Tips & Tricks]]></category>
		<category><![CDATA[Visualisations]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[shaders]]></category>

		<guid isPermaLink="false">http://www.nzdan.com/?p=2369</guid>
		<description><![CDATA[What is MetaSL? &#8220;The Universal Shader Language (code) MetaSL® is a meta shading language designed to encompass the expressive power of all current and future shading languages and shading language standards. MetaSL shaders and Phenomena are valuable and future-proof assets. They do not need to be re-authored for different target platforms. These shaders can be [...]]]></description>
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		<title>Compute the final gather solution of the entire scene from one camera only.</title>
		<link>http://www.nzdan.com/archives/2130</link>
		<comments>http://www.nzdan.com/archives/2130#comments</comments>
		<pubDate>Thu, 27 May 2010 23:42:51 +0000</pubDate>
		<dc:creator>nzdan</dc:creator>
				<category><![CDATA[Visualisations]]></category>
		<category><![CDATA[mental ray]]></category>

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		<description><![CDATA[This is actually really cool&#8230; &#8220;Not long ago someone asked me if there was a function in mental ray that could enable a user to compute the final gather solution of the entire scene, from one still camera. After scratching my head for few minutes, I came up with a solution: Rendering to texture (0)- [...]]]></description>
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		<title>A technical look at the rendering powers of mental ray 3.8 in 3ds Max 2011.</title>
		<link>http://www.nzdan.com/archives/2093</link>
		<comments>http://www.nzdan.com/archives/2093#comments</comments>
		<pubDate>Wed, 26 May 2010 23:43:56 +0000</pubDate>
		<dc:creator>nzdan</dc:creator>
				<category><![CDATA[Visualisations]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[mental ray]]></category>

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		<description><![CDATA[A great tech article by Jamie Cardoso over at the CG Society]]></description>
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		</item>
		<item>
		<title>Round 6</title>
		<link>http://www.nzdan.com/archives/1897</link>
		<comments>http://www.nzdan.com/archives/1897#comments</comments>
		<pubDate>Tue, 09 Mar 2010 00:14:09 +0000</pubDate>
		<dc:creator>nzdan</dc:creator>
				<category><![CDATA[Visualisations]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[mental ray]]></category>

		<guid isPermaLink="false">http://www.nzdan.com/?p=1897</guid>
		<description><![CDATA[Check out this amazing stylized short film by Snowball studios. All rendered in mentalray. Round 6 from Snowball Studios on Vimeo. Credit to Zap&#8217;s mental ray tips blog for the original post.]]></description>
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		<item>
		<title>Mental ray, Adding glow to the window glass</title>
		<link>http://www.nzdan.com/archives/1193</link>
		<comments>http://www.nzdan.com/archives/1193#comments</comments>
		<pubDate>Tue, 12 Jan 2010 00:51:27 +0000</pubDate>
		<dc:creator>nzdan</dc:creator>
				<category><![CDATA[Visualisations]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[materials]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://www.nzdan.com/?p=1193</guid>
		<description><![CDATA[Another great post over at Jamie Cardoso&#8217;s site: Hi All, Another quick way to emulate “glow” on windows, is to actually enable the glow function on the glass panes themselves. To do this, simply go to the main material parameters, under the refraction group, reduce the transparency to about 0.9 to prevent the surface from [...]]]></description>
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