Revit Technology Conference 2010
Zac and I presented the “Visualise Revit conceptual designs fast with 3ds Max, mental ray and V-Ray ” whitepaper at the RTC 2010 conference in May, please see all the details below.
“The Bach” is an ongoing project designing the renovation of a typical New Zealand Bach (holiday home) at Riversdale Beach. This paper explores the process of rendering the early conceptual designs in Revit and then migrating these models to 3ds Max to develop the renders using two of the most prolifically used render engines; mental ray and V-Ray
This class will provide an overview of both render engines, enabling attendees to choose and immediately produce the highest quality renders in either application.
Example of the V-Ray render we create in this class.
Please see the link below for a *pdf copy of our 78 page whitepaper using Autodesk 2010 products .
Visualise Revit conceptual designs fast (3003) - 26.43 MB
As we completed this whitepaper the 2011 product range was released which included a number of significant improvements. To address the early adopters in our audience we created the following video captures that demonstrate the process of creating these renders within the 2011 products.
Revit 2011 video capture
3ds Max 2011 with mental ray video capture
3ds Max 2011 with V-Ray video capture
Revit 2010 datasets
RTC-The Bach Revit 2010 datasets (796) - 19.03 MB
Revit 2011 datasets
RTC-The Bach Revit 2011 datasets (889) - 17.66 MB
Revit *fbx export datsets
RTC-The Bach Exported *fbx datasets (756) - 50.25 MB
3ds Max 2011 with mental ray step1 datasets
The Bach Max2011 MR Step1 (762) - 2.22 MB
3ds Max 2011 with mental ray step2 datsets
The Bach Max2011 MR Step2 (1001) - 29.89 MB
3ds Max material datasets
RTC - 3ds Max materials (948) - 58.27 MB
When you download these 3ds Max scene files and maps you will need to re-path the resources to the where you choose to save these files on your hard drive, the images below go through this process.
In the 3ds Max scene under the application menu, Manage open Asset Tracking. Select the files that you want to set to a new location and under the Paths menu, select Set Path. Browse to the new location of the folder that contains the maps and select use Path. Note: I re-pathed the *fgm file, but when I hit render mental ray started calculating the final gather map again instead of using this saved map!
Open up the render setup dialog box and under the common path select a new location to save the output, and as the final gather map did not work open the Indirect Illumination tab and under the FG caching roll out browse to a suitable location, click Save and then Generate Final Gather Map Now. Mental ray calculates and saves the FG map. Next time you push render you should notice the Reuse Final Gather toggle is on and the render skips the final gather step altogether and begins rendering.
Photoshop (cs4) mental ray post-production datasets
RTC-The Bach Photoshop (cs4) datasets (729) - 11.78 MB
Keen on more info? then click on this link to the 3ds Max ongoing development page.
Keen to just get email updates when changes are posted? then find the sign up for email updates on the home page.